![]() The Charisma of College units is increased by 100%Ī random College unit comes out when another College unit kills 5 zombies. When a unit that costs 25 courage or more is summoned, 15% of their price is returned.Īll units on the battlefield don't turn into zombies.ģ unique College units on the battlefield. While there are 3 unique Northerners on the battlefield, the first hit of each newly spawned Northerner is guaranteed to be a crit. Northerners are guaranteed to get a critical hit on their next attack after killing an enemy. The health of all Emergency units is increase by 25%. While there are 3 unique Emergency units on the battlefield, any unit standing in Medkit's range will receive a 50% increase to their damage. The below table only lists synergy descriptions provided in-game by developers.Īll units in the deck obtain 50% fire resistance. ![]() Please make sure to consult the details section to get proper understanding of how each team power works. Some descriptions of bonuses are misleading, or provide a poor explanation of how the synergy actually works. The below table provides a list with all existing teams, and their synergies and members. For more information regarding how team powers play out, see Team Power Rankings. Currently, not every human unit or skin is assigned a team. Some units can get access to a team power or a new one via skins. Units that belong to a team have their respective icon in the left corner of their portrait. The 3rd, activated by five units: a usually stronger non-conditional passive buff.The 2nd, activated by three units: something usually requiring three different units from the team to be present on the battlefield to activate.The 1st, activated by two units: a non-conditional passive buff.In general, team powers follow a formula of three tiers: Some of these powers are bugged/broken and do not work properly. Whenever a team power is activated, the team's icon will appear and briefly flash to show that the effect has taken place. Some team powers only affect their respective members while others grant a bonus to an entire deck. It might positively change the way units function as a whole or grant them a bonus that activates under a condition. When the required amount of said team's members are used in a deck, their special effect will be activated during a mission. Team powers, also known as synergies, are a special mechanic activated by creating a deck with a certain combination of units.
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